First-person shooter sequels, "threequels", and "quadrequels" all have something in common; new in-game features - and following are the five video game features you'll Check This Out see in every first-person shooter sequel.
Updated Graphics
Its practically a platitude, but the main selling point for most FPS video game followups is the in-game images. It is clear that graphics don't "make" the game, but it is a feature that is significantly valued by FPS buffs and is a characteristic that you're ensured to find in every first-person shooter sequel.
New Maps
Sure, a few map remakes here and there will not hurt, but a first-person shooter with the same battle fields as its forerunner would not be that appealing to hardcore fans of the FPS gaming genre. New maps can be hit or miss depending on how they are made and the maps of any FPS sequel can make or break a game.
New Weapons
One of the characteristics that you are guaranteed to get with any FPS follow up, that is not always a good thing, are new weapons. If you were devotees of previous games, it is likely that you got used to how the original game's weapons were balanced and depending on the new weapons added to an FPS sequel, you may very well be taking a hazard - and great or not, gamers will always find a means to complain about the new weapons in any FPS sequel.
New Story
While most FPS gamers flock to new first-person shooter games for the multiplayer, there are still some that are in it for the storyline, and there is ensured to be a new storyline or sequel of the original storyline in every first-person shooter game - even if most of the multiplayer devotees will never notice it.
New In-game Characters and Customization
With a new gaming storyline comes new characters and you can bet that just about every new FPS followup will feature new in-game characters or add new customization attributes for old time favorites. In part, new characters and customization go hand in hand with new graphics, but in the large scheme of things, new characters do not matter because in an FPS game, you are the chief character.
For more, read 5 New First-person Shooter Gaming Trends that Are Making FPSs More Addicting Than Ever, The Most Frustrating Real World Distractions for FPS Players, and Five Motives Playing Split Screen in Online FPS Multiplayer Sucks Big Time
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By now on-line multiplayer gaming has been around for awhile. Initially on-line gamers could just convey through keyboard means, but then voice chat (and now video chat) came into play, creating a whole new slew of difficulties, although it was quite innovative and helpful, also.
First person shooter gaming culture certainly has transformed since their first blossom. I remember the days when I first started playing first person shooters online; my first online shot (players could, if they wanted to, swivel between first and third person) was "Socom" for the Playstation 2. At the same time X-Box Live was becoming increasingly popular, too, so many on-line gamers were becoming accustomed to communicating and dealing with others through the means of voice communication. The PC had both beat, with applications such as Ventrilo permitting PC gamers to use voice chat, which came in handy when playing games like the first "Call of Duty".
Initially folks were really relaxed online - very few gamers would lash out, cry, yell, howl, or instigate fights through the voice communication. And, if someone did instigate a fight, ordinarily others would help break it apart and relax tensions; normally this would operate. The novelty of voice communications made many people really apprehensive - never had players been able to convey with complete strangers using their voice. Many players were apprehensive, and the thought of trying to cyber-bully someone, for whatever motive, never stumbled upon their head.
As time advanced, so did the evolution of the shot community. I began playing the new games that came out in the genre, most notably the ever-so-popular "Halo 2" - the first on-line multiplayer Halo game. As stated before, most folks were very relaxed, but I did begin to take notice of something - more folks were becoming pests. There were more people creating issues by arguing, using obscenities and racial slurs, and instigating fights. I understood it was bound to happen - bad apples would constantly be around, so it had to be tolerated. The anonymity of online multiplayer games was beneficial for these individuals, as they probably had to let out their emotions through this emotional cyber-vent. Annoying to, you know, regular folks such as myself and the bulk of other gamers out there. At that time, compared to today, it was tolerable.
I took some time off from profound first person shooter gaming. While I played from time to time, I did not buy an X-Box 360 until the release of Call of Duty: World at War, so I missed a lot of the progress of the FPS online community. When I came back, I was fairly astonished - individuals (of all ages I might add) were amazingly rude. "Gamers", and I use the word broadly, were yelling and shouting. In the reception some people would cry into their microphone at the top of their lungs forClear reason. Someone would scream obscenities at another player without provocation. An apparent "gang mentality" had enveloped the FPS gaming community, which was clear when there is a group of players, on occasion a clan, that would strive and cyber-bully other players for no apparent reason.
Things increasingly have gotten worse, especially within the Call of Duty set. I adore the series, so I picked up the next 1 - Call of Duty: Modern Warfare 2. The game itself was great, although unbalanced (but that is an alternative story). Nonetheless, the community got incredibly worse. I do not desire to say that every child playing the game was ill-mannered, however a large quantity of the children would shout into the microphones (keep in your mind this game is rated "M For Mature", whereas these kids were easily Socom. Many of these kids are amazing, and can comprehend the duty of using voice communication. Yet, in today's day in age, it seems that most children cannot handle it - vulgar language runs rampant, especially in games rated for a higher age. The worst part is that parents then get angry and attribute video game companies; But where did these children get these games? One time I went to GameStop and saw a mummy purchasing Grand Theft Auto 3 for a child that appeared no older than 13.
My love for these games just grew, despite the download coil of the online community. While some games had great communities still, most FPS games did not - they were fast deteriorating into oblivion. I went farther and purchased Halo Reach and Call of Duty: Black Ops. One time I got right into a anteroom in Call of Duty: Black Ops to truly have a man assault me and another player for no motive. This cyber-bully was followed by a couple of his friends, so he was trying to seem "cool" I reckon. But nevertheless, when the introduction of voice communication came into play for FPS on-line multiplayer games, these matters seldom (practically never) happened. It's hard to concentrate on game play when you possess a confirmed 12-year old singing Justin Bieber lyrics at the top of his lungs.
Despite the deterioration of the online community in a bulk of popular shooter games, I still love these games. I still purchase them, and I still play whenever I get the chance. Fortunately many games (or even all) have added in the "Mute" feature, which enables players to selectively muffle any player they pick within a game. While this really will not solve all difficulties, it surely helps.
Overall, though, the communities have gotten worse. In the time when I first began playing Socom, many players shunned the thought of glitching/cheating online, as it entirely ruined the encounter. I saw, even in that match, as time progressed that players were increasingly do it. Some cheats even allowed these cheaters to knock people from games, become invincible, and also fly in the sky to rain down terror. Now, on X-Box Live, most cheats, glitches, and exploits are patched relatively rapidly, which is plausible since it's a pay-to-play system. Nevertheless, in Call of Duty: Modern Warfare 2, there was a time when each and every match I went into players were glitching. And these were not small glitches, either.
In the end, as corny as it may sound, there is no honour in FPS on-line gaming. A harbor that was once ran by players looking to better themselves or play competitively has turned into a cyber-abyss of cheaters, glitchers, and disruptive players shouting obscenities and causing unnecessary difficulties.


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