Upgraded Imageses
Its practically a platitude, but the main selling point for most FPS video game followups is the in-game images. It is clear that graphics do not "make" the game, but it is a characteristic that is significantly appreciated by FPS enthusiasts and is a feature that you are guaranteed to see in every first-person shooter sequel.
New Maps
An FPS sequel would pretty much be the same game as its prequel if it were not for new maps. Sure, a few map remakes here and there will not hurt, but a first-person shooter with the same battle fields as its predecessor would not be that appealing to hardcore supporters of the FPS gaming genre. New maps can be hit or miss depending on how they are made and the maps of any FPS sequel can make or break a game.
New Weapons
One of the characteristics that you are ensured to get with any FPS follow up, that is not always a great thing, are new weapons. If you were supporters of previous games, it is likely that you got used to how the original game's weapons were balanced and depending on the new weapons added to an FPS sequel, you may very well be taking a risk - and good or not, gamers will always find a means to whine about the new weapons in any FPS sequel.
New Storyline

New In-game Characters and Customization
With a new gaming storyline comes new characters and you can bet that just about every new FPS followup will feature new in-game characters or add new customization attributes for old-time favorites. In part, new characters and customization go hand in hand with new images, but in the big scheme of things, new characters do not matter because in an click through the next web page FPS game, you are the main character.
For more, read 5 New First-person Shooter Gaming Trends that Are Making FPSs More Addicting Than Ever, The Most Frustrating Real World Distractions for FPS Players, and Five Reasons Playing Split Screen in Online FPS Multiplayer Sucks Big Time
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By now on-line multiplayer check out this site gaming has been around for awhile. Initially on-line gamers could only communicate through computer keyboard means, but then voice chat (and now video chat) came into play, creating a whole new slew of difficulties, although it was very progressive and helpful, also.
First person shooter gaming culture certainly has changed since their initial blossom. It was the first game that came with a headset for the Playstation 2. At the same time X-Box Live was becoming increasingly popular, too, so many online gamers were becoming accustomed to communicating and dealing with others through the means of voice communication. The PC had both overcome, with applications such as Ventrilo enabling PC gamers to use voice chat, which came in handy when playing games like the original "Call of Duty".
Initially people were really rested online - very few gamers would lash out, scream, cry, howl, or instigate fights through the voice communication. And, if someone did instigate a fight, generally others would help break it apart and relax tensions; ordinarily this would work. The novelty of voice communications made many people really nervous - never had players been able to convey with complete strangers using their voice. Many players were concerned, and the idea of trying to cyber-bully someone, for whatever motive, never stumbled upon their head.
As time progressed, so did the evolution of the shooter community. I began playing the new games that came out in the genre, most notably the ever-so-popular "Halo 2" - the first on-line multiplayer Halo game. As said before, most people were very relaxed, but I did begin to take notice of something - more folks were becoming pests. There were more people creating issues by arguing, using obscenities and racial slurs, and instigating fights. I understood it was bound to happen - bad apples would constantly be around, so it had to be endured. The anonymity of on-line multiplayer games was advantageous for these people, as they likely had to let out their emotions through this emotional cyber-vent. Annoying to, you know, routine people such as myself and the majority of other gamers out there. At that time, compared to today, it was tolerable.
I took some time off from deep first person shooter gaming. While I played from time to time, I did not buy an X-Box 360 until the launch of Call of Duty: World at War, so I missed a lot of the progression of the FPS online community. When I came back, I was rather astonished - individuals (of all ages I might add) were very crude. "Gamers", and I use the word loosely, were crying and shouting. In the anteroom some people would cry into their mic at the top of their lungs forapparent motive. Someone would shout obscenities at another player without provocation. An obvious "gang mentality" had enveloped the FPS gaming community, which was evident when there is a group of players, sometimes a clan, that will strive and cyber-bully other players for no evident motive.
Things progressively have gotten worse, particularly within the Call of Duty set. The game itself was fantastic, although unbalanced (but that is an alternative story). Yet, the community got very worse. I don't desire to express that every child playing the game was ill mannered, but a large quantity of the kids would scream into the microphones (keep in your mind that this game is rated "M For Mature", whereas these kids were easily Socom. Many of these kids are wonderful, and may get the obligation of utilizing voice communication. However, in today's day in age, it seems that most youngsters cannot handle it - vulgar language runs rampant, particularly in games rated to get a much higher age. The worst part is the fact that parents afterward get angry and attribute video game companies; But where did these youngsters get these games? One time I went to GameStop and saw a mummy purchasing Grand Theft Auto 3 for a kid that seemed no older than 13.
My love for these games simply grew, despite the download coil of the online community. I went farther and purchased Halo Reach and Call of Duty: Black Ops. These really are the games in which I have seen the pinnacle of the decline of the FPS community - an abyss of vulgar language, horrible attitudes, yelling, screaming, and strain. One time I got into a lobby in Call of Duty: Black Ops to have a man attack me and another player for no motive. This cyber-bully was followed by a couple of his buddies, so he was trying to seem "cool" I reckon. But nonetheless, when the advent of voice communication came into play for FPS on-line multiplayer games, these matters infrequently (almost never) happened. It got to the point where my friends and I would play in private chat so we did not need to listen to such things. It is hard to center on game play if you possess a confirmed 12-year-old singing Justin Bieber lyrics in the top of his lungs.
I still buy them, and I still play whenever I get the chance. Luckily many games (if not all) have added in the "Mute" attribute, allowing players to selectively muffle any player they select inside a game. While this will not solve all issues, it surely helps.
Overall, though, the communities have gotten worse. In the day when I first started playing Socom, many players shunned the thought of glitching/cheating online, as it completely ruined the experience. I saw, even because match, as time advanced that players were increasingly do it. Some cheats even enabled these cheaters to knock people from games, become invincible, and also fly in the sky to rain down dread. Today, on X-Box Live, most cheats, glitches, and exploits are patched comparatively fast, which will be valid since it's a pay-to-play system. And these were not little glitches, either.
In the end, as corny as it may sound, there is no honour in FPS online gaming. A haven which was once ran by players looking to better themselves or play competitively has turned into a cyber-abyss of cheaters, glitchers, and wild players shouting obscenities and causing unnecessary issues.


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