Upgraded Imageses
Its nearly a platitude, but the main selling point for most FPS video game followups is the in-game images. It is clear that images do not "make" the game, but it is a feature that is significantly appreciated by FPS enthusiasts and is a feature that you are ensured to see in every first-person shooter sequel.
New Maps
An FPS sequel would pretty much be the same game as its prequel if it were not for new maps.
New Weapons
One of the features that you are guaranteed to get with any FPS follow up, that is not always a good thing, are new weapons.
New Storyline
While most FPS gamers flock to new first-person shooter games for the multiplayer, there are still some that are in it for the story, and there is guaranteed to be a new story or continuation of the initial narrative in every first-person shooter game - even if most of the multiplayer enthusiasts will never notice it.
New In-game Characters and Customization
With a new gaming storyline comes new characters and you can bet that just about every new FPS followup will feature new in-game characters or add new customization attributes for old time favorites.

Check out my site for more Tech and Gambling news.
By now on-line multiplayer gaming has been around for awhile. Initially online gamers could simply communicate through computer keyboard means, but then voice chat (and now video chat) came into play, creating a whole new slew of difficulties, although it was quite progressive and helpful, too.
First person shooter gaming culture certainly has transformed since their first blossom. I recall the when I first started playing first person shooters online; my first on-line shooter (players could, if they wanted to, swivel between first and third person) was "Socom" for the Playstation 2. It was the first game that came with a headset for the Playstation 2. The PC had both defeat, with applications such as Ventrilo permitting PC gamers to use voice chat, which came in handy when playing games like the first "Call of Duty".
Initially individuals were quite relaxed online - very few gamers would lash out, cry, cry, howl, or instigate fights through the voice communication. And, if someone did instigate a fight, typically others would help break it apart and relax tensions; typically this would work. The novelty of voice communications made many people very concerned - never had players been able to convey with entire strangers using their voice. Many players were concerned, and the idea of trying to cyber-bully someone, for whatever reason, never stumbled upon their mind.
As time advanced, so did the development of the shooter community. I began playing the new games that came out in the music genre, most notably the ever-so-popular "Halo 2" - the first on-line multiplayer Halo game. As said before, most people were quite relaxed, but I did begin to take notice of something - more individuals were becoming pests. There were more individuals creating issues by arguing, using obscenities and racial slurs, and instigating fights. I understood it was bound to happen - bad apples would constantly be around, so it had to be taken. The anonymity of online multiplayer games was beneficial for these individuals, as they probably had to let out their emotions through this mental cyber-release. Annoying to, you know, routine people such as myself and the majority of other gamers out there. At that time, compared to now, it was tolerable.
I took some time off from deep first person shooter gaming. While I played from time to time, I did not buy an X-Box 360 until the launch of Call of Duty: World at War, so I missed a lot of the progression of the FPS online community. When I came back, I was quite astonished - individuals (of all ages I might add) were incredibly primitive. "Gamers", and I use the word loosely, were yelling and crying. In the reception some folks would shout into their microphone at the top of recommended site their lungs forClear reason. Someone would yell obscenities at another player without provocation. An evident "gang mentality" had enveloped the FPS gaming community, which was clear when there is a number of players, occasionally a clan, that will try and cyber-bully other players for no clear motive.
Things increasingly have gotten worse, particularly within the Call of Duty set. The game itself was superb, although unbalanced (but that is an alternative story). However, the community got very worse. I do not want to convey which each kid playing the game was ill-mannered, but a large quantity of the kids would cry to the mics (keep in your mind this game is rated "M For Mature", whereas these kids were readily Socom. Some of these kids are amazing, and will get the obligation of utilizing voice communication. However, in today's day in age, this indicates that most youngsters cannot handle it - vulgar language runs uncontrolled, especially in games rated for a much higher age. The worst part is that parents afterward get mad and attribute video game companies; But where did these youngsters acquire these games? One time I went to GameStop and saw a mother buying Grand Theft Auto 3 for a child that looked no older than 13.
My love for these games only grew, despite the download coil of the online community. I went farther and purchased Halo Reach and Call of Duty: Black Ops. These really are the games in which I have seen the pinnacle of the decline of the FPS community - an abyss of vulgar language, horrible attitudes, yelling, screaming, and worry. One time I got into a vestibule in Call of Duty: Black Ops to have a man assault me and another player for no reason. This cyber-bully was followed by a few of his buddies, so he was trying to appear "cool" I suppose. But nevertheless, when the advent of voice communication came into play for FPS online multiplayer games, these things rarely (practically never) happened. It got to the point where my friends and I might play in private chat so we did not need to listen to such things. It's hard to concentrate on game play if you have a confirmed 12-year-old singing Justin Bieber lyrics in the top of his lungs.
Despite the deterioration of the online community in a bulk of popular shooter games, I still love these games. I still purchase them, and I still play whenever I get the chance. Luckily many games (or even all) have added in the "Mute" feature, which allows players to selectively muffle any player they choose in just a game. While this really will not solve all difficulties, it certainly helps.
Overall, however, the communities have gotten worse. I do not know how much worse it can get, either. Back in the time when I first began playing Socom, many players shunned the thought of glitching/cheating online, as it completely ruined the experience. I saw, even because game, as time advanced that players were increasingly do it. Some cheats even enabled these cheaters to knock people out of games, become invincible, and even fly in the skies to rain down panic. Now, on X-Box Live, most cheats, glitches, and exploits are patched relatively rapidly, which can be legitimate since it is a pay-to-play system. Nonetheless, in Call of Duty: Modern Warfare 2, there was a time when each and every match I went into players were glitching. And these were not small glitches, either.
In the end, as corny as it may seem, there is no honor in FPS online gaming. A haven that was once ran by players looking to better themselves or play competitively has turned into a cyber-abyss of cheaters, glitchers, and disruptive players screaming obscenities and causing unnecessary difficulties.


Thanks for reviewing that content. To learn more around the topic, kindly check out our business. We are certain that most people will definitely find lots of different beneficial information and facts.
There are no comments on this page.
Valid XHTML :: Valid CSS: :: Powered by WikkaWiki