Upgraded Graphics
Its nearly a platitude, but the chief selling point for most FPS video game followups is the in-game graphics. It is clear that images don't "make" the game, but it is a characteristic that is significantly valued by FPS fanatics and is a characteristic that you are guaranteed to see in every first-person shooter sequel.
New Maps
New maps can be hit or miss depending on how they are made and the maps of any FPS sequel can make or break a game.
New Weapons
One of the characteristics that you are guaranteed to get with any FPS follow-up, that is not always a good thing, are new weapons.
New Story

New In-game Characters and Customization
In part, new characters and customization go hand in hand with new images, but in the big scheme of things, new characters do not matter because in an FPS game, you are the chief character.
For more, read 5 New First-person Shooter Gaming Trends that Are Making FPSs More Addicting Than Ever, The Most Frustrating Real World Distractions for FPS Players, and Five Motives Playing Split Screen in On-Line FPS Multiplayer Sucks Big Time
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By now online multiplayer gaming has been around for awhile. Initially online gamers could only convey through computer keyboard means, but then voice chat (and now video chat) came into play, creating a whole new slew of issues, although it was very innovative and helpful, too.
First person shooter gaming culture surely has transformed since their first flower. The PC had both conquer, with programs such as Ventrilo letting PC gamers to use voice chat, which came in handy when playing games like the original "Call of Duty".
Initially folks were very relaxed online - very few gamers would lash out, scream, cry, howl, or instigate fights through the voice communication. And, if someone did instigate a fight, generally others would help break it apart and relax tensions; ordinarily this would work. The novelty of voice communications made many people quite nervous - never had players click through the following website page been able to convey with entire strangers using their voice. Many players were concerned, and the idea of attempting to cyber-bully someone, for whatever reason, never stumbled upon their thoughts.
As time advanced, so did the evolution of the shot community. I started playing the new games that came out in the music genre, most notably the ever-so-popular "Halo 2" - the first online multiplayer Halo game. As said before, most individuals were quite relaxed, but I did start to take notice of something - more people were becoming pests. There were more folks creating issues by arguing, using obscenities and racial slurs, and instigating fights. I understood it was bound to happen - bad apples would always be around, so it had to be endured. The anonymity of online multiplayer games was beneficial for these folks, as they likely had to let out their emotions through this mental cyber-release. Annoying moved here to, you know, regular people such as myself and the bulk of other gamers out there. At that time, compared to today, it was tolerable.
I took some time off from deep first person shooter gaming. When I came back, I was fairly astonished - people (of all ages I might add) were unbelievably rude. "Gamers", and I use the word broadly, were shouting and shouting. In the anteroom some individuals would cry into their mic at the top of their lungs forClear rationale. Someone would scream obscenities at another player without provocation. An evident "gang mentality" had enveloped the FPS gaming community, which was obvious when there is a group of players, occasionally a clan, that will attempt and cyber-bully other players for no evident reason.
Things increasingly have gotten worse, notably within the Call of Duty set. I love the show, and so I picked up the next one - Call of Duty: Modern Warfare 2. The game itself was excellent, although unbalanced (but that is an alternative story). However, the community got amazingly worse. I don't want to express which every child playing the game was ill-mannered, however a large amount of the children would cry into the mics (keep in your mind this game is rated "M For Mature", whereas these children were readily Socom. Many of these kids are wonderful, and can understand the responsibility of using voice communication. Nevertheless, in today's day in age, this indicates that most children cannot handle it - vulgar language runs rampant, particularly in games rated for a much higher age. The worst part is that parents afterward get mad and blame video game companies; But where did these youngsters acquire these games? One time I visited GameStop and saw a mom buying Grand Theft Auto 3 for a child that appeared no older than 13.
My love for these games only grew, despite the download spiral of the online community. While some games had great communities however, most FPS games did not - they were quickly deteriorating into oblivion. I went farther and purchased Halo Reach and Call of Duty: Black Ops. These really are the games in which I've seen the pinnacle of the decline of the FPS community - an abyss of vulgar language, horrible perspectives, yelling, screaming, and stress. One time I got right into a anteroom in Call of Duty: Black Ops to have a guy assault me and another player for no motive. This cyber-bully was followed by a few of his buddies, so he was trying to seem "cool" I imagine. But nevertheless, when the introduction of voice communication came into play for FPS on-line multiplayer games, these matters infrequently (practically never) happened. Now it appears there is either a cyber-bully, loud mouth, or a screaming child in any and every foyer. It is hard to center on game play once you are in possession of a confirmed 12-year old singing Justin Bieber lyrics at the top of his lungs.
I still buy them, and that I still play whenever I get the opportunity. Luckily many games (if not all) have added in the "Mute" attribute, allowing players to selectively muffle any player they choose in just a game. While this really does not solve all problems, it surely helps.
Overall, though, the communities have gotten worse. Back in the time when I first began playing Socom, many players shunned the thought of glitching/cheating online, as it entirely ruined the encounter. I saw, even because game, as time advanced that players were increasingly do it. Some cheats even let these cheaters to knock people out of games, become invincible, and even fly in the skies to rain down terror. Now, on X-Box Live, most cheats, glitches, and exploits are patched comparatively quickly, which can be valid since it is a pay-to-play system. However, in Call of Duty: Modern Warfare 2, there was a time when every single match I went into players were glitching. And these were not little glitches, either.
In the end, as corny as it may sound, there is no honor in FPS online gaming.


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