Upgraded Graphics
Its practically a platitude, but the chief selling point for most FPS video game followups is the in-game graphics. It is clear that images do not "make" the game, but it is a feature that is greatly appreciated by FPS fanatics and is a feature that you're ensured to find in every first-person shooter sequel.
New Maps
An FPS sequel would pretty much be the same game as its prequel if it were not for new maps. Sure, a few map remakes here and there will not hurt, but a first-person shooter with the same battle fields as its predecessor would not be that appealing to hardcore supporters of the FPS gaming genre.
New Weapons
1 of the characteristics that you are guaranteed to get with any FPS follow up, that is not always a good thing, are new weapons. If you were buffs of previous games, it is likely that you got used to how the first game's weapons were balanced and depending on the new weapons added to an FPS sequel, you may very well be taking a danger - and great or not, gamers will always find a way to complain about the new weapons in any FPS sequel.
New Story
While most FPS gamers flock to new first-person shooter games for the multiplayer, there are still some that are in it for the story, and there is guaranteed to be a new storyline or continuation of the original storyline in every first-person shooter game - even if most of the multiplayer buffs will never find it.
New In-game Characters and Customization


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By now on-line multiplayer gaming has been around for awhile. Initially on-line gamers could just convey through keyboard means, but then voice chat (and now video chat) came into play, creating a whole new slew of difficulties, although it was quite innovative and helpful, also.
First person shooter gaming culture surely has transformed since their first flower. I recall the days when I first began playing first person shooters online; my first online shot (players could, if they desired to, swivel between first and third person) was "Socom" for the Playstation 2. It was the first game that came with a headset for the Playstation 2. The PC had both overcome, with applications such as Ventrilo permitting PC gamers to use voice chat, which came in handy when playing games like the first "Call of Duty".
Initially folks were very relaxed online - quite few gamers would lash out, shout, cry, howl, or instigate fights through the voice communication. And, if someone did instigate a fight, generally others would help break it apart and relax tensions; usually this would operate. The novelty of voice communications made many people quite nervous - never had players been able to convey with complete strangers using their voice. Many players were anxious, and the idea of trying to cyber-bully someone, for whatever reason, never stumbled upon their mind.
As time progressed, so did the evolution of the shooter community. I began playing the new games that came out in the genre, most notably the ever-so-popular "Halo 2" - the first on-line multiplayer Halo game. As said before, most individuals were very relaxed, but I did begin to take notice of something - more individuals were becoming pests. There were more folks creating problems by arguing, using obscenities and racial slurs, and instigating fights. I understood it was bound to happen - bad apples would always be around, so it had to be tolerated. The anonymity of online multiplayer games was advantageous for these people, as they likely had to let out their emotions through this mental cyber-release. Annoying to, you know, routine people such as myself and the majority of other gamers out there. At that time, compared to today, it was tolerable.
I took some time off from deep first person shooter gaming. While I played from time to time, I did not buy an X-Box 360 until the launch of Call of Duty: World at War, so I lost a lot of the progress of the FPS online community. When I came back, I was fairly astonished - people (of all ages I might add) were unbelievably rude. "Gamers", and I use the word freely, were yelling and crying. In the foyer some folks would cry into their mic at the top of their lungs forObvious motive. Someone would shout obscenities at another player without provocation. An noticeable "gang mentality" had enveloped the FPS gaming community, which was obvious when there was a number of players, sometimes a clan, that would attempt and cyber-bully other players for no clear reason.
Things increasingly have gotten worse, particularly within the Call of Duty series. I really like the show, and so I picked up the next one - Call of Duty: Modern Warfare 2. The game itself was excellent, although unbalanced (but that is another story). Yet, the community got amazingly worse. I don't desire to express that every official website child playing the game was ill mannered, however a large amount of the children would scream into the microphones (keep in mind this game is rated "M For Mature", whereas these kids were readily Socom. Some of these kids are amazing, and may grasp the obligation of using voice communication. However, in today's day in age, this indicates that most children cannot handle it - vulgar language runs uncontrolled, notably in matches rated to get a much higher age. The worst part is that parents then get mad and attribute video game companies; But where did these youngsters acquire these games? One time I went to GameStop and saw a mom purchasing Grand Theft Auto 3 for a kid that seemed no older than 13.
My love for these games just grew, despite the download spiral of the online community. While some games had great communities still, most FPS games did not - they were quickly deteriorating into oblivion. These are the games in which I've seen the pinnacle of the decline of the FPS community - an abyss of vulgar language, awful perspectives, shouting, crying, and worry. One time I got right into a anteroom in Call of Duty: Black Ops to have a man assault me and another player for no reason. This cyber-bully was followed by a couple of his friends, so he was looking to seem "cool" I figure. But still, when the arrival of voice communication came into play for FPS on-line multiplayer games, these things seldom (almost never) happened. Now it appears there is either a cyber-bully, loud mouth, or a screaming kid in any and every lobby. It got to the point where my friends as well as I might play in private chat so we did not need to listen to such things. It's hard to center on game play when you have a confirmed 12-year old singing Justin Bieber lyrics in the top of his lungs.
Despite the deterioration of the online community in a majority of popular shooter games, I still adore these games. I still buy them, and that I still play whenever I get the chance. Fortunately many games (if not all) have added in the "Mute" feature, which allows players to selectively muffle any player they choose within a game. While this does not solve all difficulties, it certainly helps.
Overall, however, the communities have gotten worse. I do not understand just how much worse it can get, either. In the time when I first started playing Socom, many players shunned the notion of glitching/cheating online, as it completely ruined the experience. I saw, even in that match, as time progressed that players were increasingly take action. Some cheats even allowed these cheaters to knock people out of games, become invincible, and even fly in the sky to rain down dread. Now, on X-Box Live, most cheats, glitches, and exploits are patched comparatively rapidly, which is logical since it is a pay-to-play system. Yet, in Call of Duty: Modern Warfare 2, there was a time when each match I went into players were glitching. And these were not little glitches, either.
In the end, as corny as it may seem, there is no honor in FPS online gaming.


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