First-person shooter sequels, "threequels", and "quadrequels" all have something in common; new in-game attributes - and following are the five video game attributes you'll find in every first-person shooter sequel.
Updated Graphics
Its almost a cliche, but the primary selling point for most FPS video game followups is the in-game graphics. It is clear that graphics don't "make" the game, but it is a characteristic that is greatly appreciated by FPS fanatics and is a feature that you're ensured to find in every first-person shooter sequel.
New Maps
Sure, a few map remakes here and there will not hurt, but a first-person shooter with the same battle fields as its forerunner would not be that appealing to hardcore fans of the FPS gaming genre. New maps can be hit or miss depending click over here on how they are made and the maps of any FPS sequel can make or break a game.
New Weapons
1 of the attributes that you are guaranteed to get with any FPS follow up, that is not always a good thing, are new weapons. If you were supporters of previous games, it is likely that you got used to how the first game's weapons were balanced and depending on the new weapons added to an FPS sequel, you may very well be taking a hazard - and good or not, gamers will always find a way to complain about the new weapons in any FPS sequel.
New Storyline
While most FPS gamers flock to new first-person shooter games for the multiplayer, there are still some that are in it for the story, and there is ensured to be a new narrative or sequel of the initial story in every first-person shooter game - even if most of the multiplayer fans will never notice it.
New In-game Characters and Customization

For more, read 5 New First-person Shooter Gaming Trends that Are Making FPSs More Addicting Than Ever, The Most Frustrating Real World Distractions for FPS Players, and Five Reasons Playing Split Screen in On-Line FPS Multiplayer Sucks Big Time
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By now on-line multiplayer gaming has been around for awhile. Initially online gamers could simply convey through computer keyboard means, but then voice chat (and now video chat) came into play, creating a whole new slew of difficulties, although it was quite innovative and helpful, too.
First person shooter gaming culture definitely has transformed since their first flower. The PC had both beat, with programs such as Ventrilo allowing PC gamers to use voice chat, which came in handy when playing games like the original "Call of Duty".
Initially people were quite rested online - quite few gamers would lash out, shout, yell, howl, or instigate fights through the voice communication. And, if someone did instigate a fight, ordinarily others would help break it apart and relax tensions; ordinarily this would function. The novelty of voice communications made many people really concerned - never had players been able to convey with complete strangers using their voice. Many players were apprehensive, and the thought of trying to cyber-bully someone, for whatever reason, never stumbled upon their thoughts.
As time advanced, so did the evolution of the shooter community. I started playing the new games that came out in the music genre, most notably the ever-so-popular "Halo 2" - the first online multiplayer Halo game. As stated before, most folks were really relaxed, but I did start to take notice of something - more people were becoming pests. There were more individuals creating problems by arguing, using obscenities and racial slurs, and instigating fights. I knew it was bound to occur - bad apples would always be around, so it had to be endured. The anonymity of on-line multiplayer games was beneficial for these individuals, as they probably had to let out their emotions through this emotional cyber-vent. Annoying to, you know, regular people such as myself and the majority of other gamers out have a peek at this site there. At that time, compared to today, it was tolerable.
I took some time off from profound first person shooter gaming. While I played from time to time, I did not purchase an X-Box 360 until the launch of Call of Duty: World at War, so I missed a lot of the advancement of the FPS online community. When I came back, I was pretty astonished - folks (of all ages I might add) were very rude. "Gamers", and I use the word broadly, were crying and screaming. In the reception some individuals would shout into their microphone at the top of their lungs forapparent rationale. Someone would scream obscenities at another player without provocation. An obvious "gang mentality" had enveloped the FPS gaming community, which was evident when there was a number of players, sometimes a clan, that would attempt and cyber-bully other players for no evident motive.
Things increasingly have gotten worse, notably within the Call of Duty series. I adore the series, so I picked up the next one - Call of Duty: Modern Warfare 2. The game itself was excellent, although unbalanced (but that is an alternative story). However, the community got very worse. I do not wish to mention which each child playing the game was ill mannered, however a large quantity of the children would cry into the mics (keep in your mind that this game is rated "M For Mature", whereas these kids were readily Socom. Many of these kids are wonderful, and will get the duty of utilizing voice communication. Yet, in today's day in age, it seems that most kids cannot handle it - vulgar language runs uncontrolled, notably in games rated for a higher age. The worst part is that parents then get angry and attribute video game companies; But where did these children get these games? One time I visited GameStop and saw a mother purchasing Grand Theft Auto 3 for a kid that looked no older than 13.
My love for these games simply grew, despite the download spiral of the online community. While some games had great communities however, most FPS games did not - they were quickly deteriorating into oblivion. These are the games in which I've seen the pinnacle of the decline of the FPS community - an abyss of vulgar language, terrible attitudes, shouting, shouting, and stress. One time I got right into a reception in Call of Duty: Black Ops to truly have a man assault me and another player for no reason. This cyber-bully was followed by a few of his friends, so he was wanting to seem "cool" I figure. But nevertheless, when the advent of voice communication came into play for FPS on-line multiplayer games, these matters rarely (practically never) occurred. It is hard to concentrate on game play once you have a confirmed 12-year old singing Justin Bieber lyrics in the top of his lungs.
Despite the deterioration of the online community in a bulk of popular shooter games, I still adore these games. I still buy them, and that I still play whenever I get the chance. Luckily many games (if not all) have added in the "Mute" attribute, which enables players to selectively muffle any player they pick within a game. While this really doesn't solve all problems, it certainly helps.
Overall, though, the communities have gotten worse. I don't know just how much worse it can get, either. Back in the day when I first began playing Socom, many players shunned the notion of glitching/cheating online, as it entirely ruined the encounter. I saw, even because game, as time progressed that players were increasingly take action. Some cheats even enabled these cheaters to knock people out of games, become invincible, and even fly in the sky to rain down dread. Today, on X-Box Live, most cheats, glitches, and exploits are patched comparatively fast, which can be legitimate since it is a pay-to-play system. And these were not small glitches, either.
In the end, as corny as it may seem, there is no honor in FPS online gaming. A haven which was once ran by players looking to better themselves or play competitively has become a cyber-abyss of cheaters, glitchers, and boisterous players screaming obscenities and causing unnecessary difficulties.


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