Updated Imageses
Its nearly a platitude, but the main selling point for most FPS video game followups is the in-game images. It is clear that graphics don't "make" the game, but it is a feature that is greatly valued by FPS enthusiasts and is a characteristic that you're guaranteed to find in every first-person shooter sequel.
New Maps
An FPS sequel would pretty much be the same game as its prequel if it were not for new maps.
New Weapons
One of the characteristics that you are guaranteed to get with any FPS follow up, that is not always a great thing, are new weapons.
New Narrative

New In-game Characters and Customization
In part, new characters and customization go hand in hand with new images, but in the large scheme of things, new characters do not matter because in an FPS game, you are the main character.

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By now on-line multiplayer gaming has been around for awhile. Initially on-line gamers could only convey through computer keyboard means, but then voice chat (and now video chat) came into play, creating a whole new slew of problems, although it was very innovative and helpful, also.
First person shooter gaming culture definitely has changed since their initial blossom. It was the first game that came with a headset for the Playstation you could try this out 2. The PC had both overcome, with programs such as Ventrilo permitting PC gamers to use voice chat, which came in handy when playing games like the first "Call of Duty".
Initially individuals were very relaxed online - very few gamers would lash out, scream, cry, howl, or instigate fights through the voice communication. And, if someone did instigate a fight, typically others would help break it apart and relax tensions; normally this would work. The novelty of voice communications made many people very anxious - never had players been able to communicate with complete strangers using their voice. Many players were anxious, and the idea of attempting to cyber-bully someone, for whatever motive, never stumbled upon their thoughts.
As time advanced, so did the evolution of the shot community. I started playing the new games that came out in the genre, most notably the ever-so-popular "Halo 2" - the first on-line multiplayer Halo game. As stated before, most folks were quite relaxed, but I did start to take notice of something - more individuals were becoming pests. There were more people creating issues by arguing, using obscenities and racial slurs, and instigating fights. I understood it was bound to occur - bad apples would constantly be around, so it had to be endured. The anonymity of on-line multiplayer games was advantageous for these people, as they likely had to let out their emotions through this psychological cyber-release. Annoying to, you know, regular folks such as myself and the majority of other gamers out there. At that time, compared to today, it was tolerable.
I took some time off from profound first person shooter gaming. While I played from time to time, I did not buy an X-Box 360 until the release of Call of Duty: World at War, so I lost a lot of the progress of the FPS online community. When I came back, I was quite astonished - folks (of all ages I might add) were unbelievably rude. "Gamers", and I use the word broadly, were shouting and screaming. In the foyer some folks would shout into their mic at the top of their lungs forapparent reason. Someone would shout obscenities at another player without provocation. An evident "gang mentality" had enveloped the FPS gaming community, which was obvious when there is a group of players, occasionally a clan, that will try and cyber-bully other players for no evident motive.
Things progressively have gotten worse, particularly within the Call of Duty set. The game itself was superb, although unbalanced (but that is another story). Nonetheless, the community got incredibly worse. I do not need to express which each kid playing the game was ill mannered, however a large quantity of the children would scream to the mics (keep in mind this game is rated "M For Mature", whereas these kids were readily Socom. Some of those kids are amazing, and can comprehend the responsibility of using voice communication. Nonetheless, in today's day in age, this indicates that most youngsters cannot handle it - vulgar language runs wild, particularly in games rated to get a much higher age. The worst part is that parents subsequently get angry and blame video game companies; But where did these children acquire these games? One time I went to GameStop and saw a mother buying Grand Theft Auto 3 for a kid that looked no older than 13.
My love for these games only grew, despite the download coil of the online community. One time I got into a vestibule in Call of Duty: Black Ops to truly have a man assault me and another player for no reason. This cyber-bully was followed by a few of his buddies, so he was wanting to look "cool" I think. But nevertheless, when the advent of voice communication came into play for FPS online multiplayer games, these matters infrequently (practically never) occurred. Now it appears there is either a cyber-bully, loud mouth, or a screaming child in any and every anteroom. It got to the point where my friends as well as I would play in private chat so we didn't need to listen to such things. It is hard to center on game play if you have a confirmed 12-year-old singing Justin Bieber lyrics in the top of his lungs.
I still purchase them, and that I still play whenever I get the chance. Fortunately many games (or even all) have added in the "Mute" feature, which enables players to selectively muffle any player they select in just a game. While this will not solve all issues, it definitely helps.
Overall, though, the communities have gotten worse. I don't understand just how much worse it can get, either. In the day when I first started playing Socom, many players shunned the concept of glitching/cheating online, as it entirely ruined the experience. I saw, even because match, as time progressed that players were increasingly take action. Some cheats even enabled these cheaters to knock people from games, become invincible, and also fly in the skies to rain down dread. Now, on X-Box Live, most cheats, glitches, and exploits are patched relatively quickly, which will be reasonable since it's a pay-to-play system. Nonetheless, in Call of Duty: Modern Warfare 2, there was a time when each and every game I went into players were glitching. And these were not little glitches, either.
In the end, as corny as it may sound, there is no honor in FPS on-line gaming. A sanctuary that was once ran by players looking to better themselves or play competitively has become a cyber-abyss of cheaters, glitchers, and wild players shouting obscenities and causing unnecessary troubles.


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