Upgraded Graphics
Its nearly a platitude, but the main selling point for most FPS video game followups is the in-game graphics. It is clear that graphics don't "make" the game, but it is a feature that is greatly valued by FPS buffs and is a characteristic that you are guaranteed to see in every first-person shooter sequel.
New Maps

New Weapons
1 of the characteristics that you are guaranteed to get with any FPS follow up, that is not always a good thing, are new weapons. If you were fans of previous games, it is likely that you got used to how the original game's weapons were balanced and depending on the new weapons added to an FPS sequel, you may very well be taking a danger - and great or not, gamers will always find a means to whine about the new weapons in any FPS sequel.
New Storyline

New In-game Characters and Customization
In part, new characters and customization go hand in hand with new graphics, but in the large scheme of things, new characters do not matter because in an FPS game, you are the main character.

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By now on-line multiplayer gaming has been around for awhile. Initially on-line gamers could only convey through computer keyboard means, but then voice chat (and now video chat) came into play, creating a whole new slew of difficulties, although it was very innovative and helpful, too.
First person shooter gaming culture definitely has transformed since their first flower. It was the first game that came with a headset for the Playstation 2. The PC had both beat, with applications such as Ventrilo allowing PC gamers to use voice chat, which came in handy when playing games like the first "Call of Duty".
Initially individuals were very rested online - very few gamers would lash out, scream, cry, howl, or instigate fights through the voice communication. And, if someone did instigate a fight, normally others would help break it apart and relax tensions; usually this would function. The novelty of voice communications made many people quite anxious - never had players been able to communicate with complete strangers using their voice. Many players were concerned, and the idea of trying to cyber-bully someone, for whatever reason, never stumbled upon their head.
As time progressed, so did the evolution of the shot community. I started playing the new games that came out in the genre, most notably the ever-so-popular "Halo 2" - the first on-line multiplayer Halo game. As said before, most folks were really relaxed, but I did start to take notice of something - more people were becoming pests. There were more people creating issues by arguing, using obscenities and racial slurs, and instigating fights. I knew it was bound to occur - bad apples would constantly be around, so it had to be taken. The anonymity of online multiplayer games was advantageous for these individuals, as they likely had to let out their emotions through this mental cyber-release. Annoying to, you know, routine people such as myself and the bulk of other gamers out there. At that time, compared to now, it was tolerable.
I took some time off from profound first person shooter gaming. While I played from time to time, I did not purchase an X-Box 360 until the release of Call of Duty: World at War, so I missed a lot of the progress of the FPS online community. When I came back, I was quite astonished - people (of all ages I might add) were unbelievably crude. "Gamers", and I use the word freely, were yelling and crying. In the lobby some individuals would shout into their microphone at the top of their lungs forEvident motive. Someone would shout obscenities at another player without provocation. An obvious "gang mentality" had enveloped the FPS gaming community, which was clear when there is a number of players, occasionally a clan, that will strive and cyber-bully other players for no evident reason.
Things progressively have gotten worse, particularly within the Call of Duty series. I adore the show, and so I picked up the next one - Call of Duty: Modern Warfare 2. The game itself was superb, although unbalanced (but that is another story). However, the community got unbelievably worse. I don't wish to mention which every kid playing the game was ill-mannered, but a large quantity of the kids would scream into the microphones (keep in your mind that this game is rated "M For Mature", whereas these children were easily Socom. Some of those children are visit the next post great, and can get the obligation of utilizing voice communication. However, in today's day in age, it seems that most youngsters cannot handle it - vulgar language runs rampant, especially in games rated for a much higher age. The worst part is that parents subsequently get angry and blame video game companies; But where did these kids get these games? One time I visited GameStop and saw a mother buying Grand Theft Auto 3 for a kid that looked no older than 13.
My love for these games just grew, despite the download coil of the online community. While some games had great communities still, most FPS games did not - they were fast deteriorating into oblivion. I went further and bought Halo Reach and Call of Duty: Black Ops. These will be the games in which I've seen the pinnacle of the decline of the FPS community - an abyss of vulgar language, horrendous attitudes, yelling, screaming, and pressure. One time I got right into a reception in Call of Duty: Black Ops to really have a guy assault me and another player for no motive. This cyber-bully was followed by a few of his friends, so he was wanting to seem "cool" I think. But still, when the introduction of voice communication came into play for FPS online multiplayer games, these things rarely (almost never) happened. Now it seems there is either a cyber-bully, loud mouth, or a screaming kid in any and every anteroom. It's hard to center on game play if you are in possession of a confirmed 12-year-old singing Justin Bieber lyrics in the top of his lungs.
I still purchase them, and I still play whenever I get the chance. Fortunately many games (if not all) have added in the "Mute" attribute, allowing players to selectively muffle any player they choose inside a game. While this really will not solve all issues, it surely helps.
Overall, however, the communities have gotten worse. In the time when I first began playing Socom, many players shunned the notion of glitching/cheating online, as it totally ruined the encounter. I saw, even because match, as time progressed that players were increasingly do it. Some cheats even let these cheaters to knock people from games, become invincible, and also fly in the skies to rain down dread. Now, on X-Box Live, most cheats, glitches, and exploits are patched comparatively quickly, which is logical since it is a pay-to-play system. Yet, in Call of Duty: Modern Warfare 2, there was a time when each match I went into players were glitching. And these were not little glitches, either.
In the end, as corny as it may seem, there is no honor in FPS on-line gaming.


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