Updated Imageses
Its nearly a cliche, but the chief selling point for most FPS video game followups is the in-game images. It is clear that images don't "make" the game, but it is a feature that is significantly appreciated by FPS fanatics and is a feature that you are ensured to find in every first-person shooter sequel.
New Maps
New maps can be hit or miss depending on how they are made and the maps of any FPS sequel can make or break a game.
New Weapons
One of the attributes that you are ensured to get with any FPS follow up, that is not always a great thing, are new weapons. If you were enthusiasts of previous games, it is likely that you got used to how the first game's weapons were balanced and depending on the new weapons added to an FPS sequel, you may very well be taking a hazard - and good or not, gamers will consistently find a means to complain about the new weapons in any FPS sequel.
New Storyline
While most FPS gamers flock to new first-person shooter games for the multiplayer, there are still some that are in it for the story, and there is ensured to be a new story or continuation of the original story in every first-person shooter game - even if most of the multiplayer devotees will never find it.
New In-game Characters and Customization
In part, new characters and customization go hand in hand with new graphics, but in the large scheme of things, new characters do not matter because in an FPS game, you are the main character.
For more, read 5 New First-person Shooter Gaming Trends that Are Making FPSs More Addicting Than Ever, The Most Frustrating Real World Distractions for FPS Players, and Five Reasons Playing click through the following document Split Screen in Online FPS Multiplayer Sucks Big Time
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By now online multiplayer gaming has been around for awhile. Initially on-line gamers could only convey through keyboard means, but then voice chat (and now video chat) came into play, creating a whole new slew of issues, although it was quite advanced and helpful, too.
First person shooter gaming culture definitely has transformed since their first flower. I recall the when I first started playing first person shooters online; my first online shot (players could, if they desired to, swivel between first and third person) was "Socom" for the Playstation 2. The PC had both conquer, with programs such as Ventrilo letting PC gamers to use voice chat, which came in handy when playing games like the first "Call of Duty".
Initially people were quite relaxed online - quite discover here few gamers would lash out, shout, cry, howl, or instigate fights through the voice communication. And, if someone did instigate a fight, typically others would help break it apart and relax tensions; ordinarily this would work. The novelty of voice communications made many people very anxious - never had players been able to convey with complete strangers using their voice. Many players were concerned, and the thought of trying to cyber-bully someone, for whatever reason, never stumbled upon their thoughts.
As time progressed, so did the evolution of the shooter community. I started playing the new games that came out in the genre, most notably the ever-so-popular "Halo 2" - the first online multiplayer Halo game. As stated before, most individuals were really relaxed, but I did begin to take notice of something - more folks were becoming pests. There were more individuals creating difficulties by arguing, using obscenities and racial slurs, and instigating fights. I understood it was bound to happen - bad apples would always be around, so it had to be tolerated. The anonymity of online multiplayer games was advantageous for these individuals, as they likely had to let out their emotions through this psychological cyber-vent. Annoying to, you know, regular folks such as myself and the bulk of other gamers out there. At that time, compared to now, it was tolerable.
I took some time off from profound first person shooter gaming. When I came back, I was fairly astonished - people (of all ages I might add) were very primitive. "Gamers", and I use the word loosely, were crying and shouting. In the lobby some individuals would cry into their microphone at the top of their lungs forEvident motive. Someone would yell obscenities at another player without provocation. An obvious "gang mentality" had enveloped the FPS gaming community, which was obvious when there is a number of players, sometimes a clan, that would strive and cyber-bully other players for no apparent motive.
Things progressively have gotten worse, notably within the Call of Duty series. The game itself was excellent, although unbalanced (but that is another story). However, the community got amazingly worse. I don't wish to say which each kid playing the game was ill-mannered, but a large amount of the kids would shout into the mics (keep in mind that this game is rated "M For Mature", whereas these children were easily Socom. Some of those kids are great, and may understand the obligation of using voice communication. However, in today's day in age, this indicates that most kids cannot handle it - vulgar language runs rampant, especially in matches rated to get a much higher age. The worst part is that parents subsequently get mad and attribute video game companies; But where did these kids acquire these games? One time I went to GameStop and saw a mother purchasing Grand Theft Auto 3 for a kid that looked no older than 13.
My love for these games only grew, despite the download spiral of the online community. These are the games in which I've seen the pinnacle of the decline of the FPS community - an abyss of vulgar language, horrendous perspectives, yelling, crying, and stress. One time I got right into a lobby in Call of Duty: Black Ops to have a man attack me and another player for no motive. This cyber-bully was followed by a few of his buddies, so he was trying to look "cool" I guess. But still, when the arrival of voice communication came into play for FPS online multiplayer games, these matters rarely (practically never) happened. It's hard to concentrate on game play when you have a confirmed 12-year old singing Justin Bieber lyrics at the top of his lungs.
Despite the deterioration of the online community in a bulk of popular shooter games, I still love these games. I still purchase them, and that I still play whenever I get the chance. Luckily many games (or even all) have added in the "Mute" feature, allowing players to selectively mute any player they choose inside a game. While this will not solve all issues, it surely helps.
Overall, though, the communities have gotten worse. I don't know just how much worse it can get, either. Back in the day when I first started playing Socom, many players shunned the idea of glitching/cheating online, as it entirely ruined the experience. I saw, even in that match, as time progressed that players were increasingly do it. Some cheats even let these cheaters to knock people out of games, become invincible, as well as fly in the heavens to rain down panic. Now, on X-Box Live, most cheats, glitches, and exploits are patched comparatively quickly, which can be legitimate since it is a pay-to-play system. And these were not little glitches, either.
In the end, as corny as it may sound, there is no honour in FPS on-line gaming. A sanctuary that was once ran by players looking to better themselves or play competitively has become a cyber-abyss of cheaters, glitchers, and wild players shouting obscenities and causing unnecessary problems.


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