Upgraded Graphics
Its practically a cliche, but the main selling point for most FPS video game followups is the in-game graphics. It is clear that images do not "make" the game, but it is a feature that is greatly appreciated by FPS enthusiasts and is a feature that you are ensured to see in every first-person shooter sequel.
New Maps
An FPS sequel would pretty much be the same game as its prequel if it were not for new maps.
New Weapons
1 of the characteristics that you are ensured to get with any FPS follow up, that is not always a good thing, are new weapons.
New Narrative

New In-game Characters and Customization
In part, new characters and customization go hand in hand with new images, but in the big scheme of things, new characters do not matter because in an FPS game, you are the main character.

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By now online multiplayer gaming has been around for awhile. Initially online gamers could just communicate through computer keyboard means, but then voice chat (and now video chat) came into play, creating a whole new slew of issues, although it was quite innovative and helpful, also.
First person shooter gaming culture certainly has transformed since their initial blossom. I recall the days when I first began playing first person shooters online; my first on-line shooter (players could, if they needed to, swivel between first and third person) was "Socom" for the Playstation 2. It was the first game that came with a headset for the Playstation 2. The PC had both beat, with programs such as Ventrilo allowing PC gamers to use voice chat, which came in handy when playing games like the original "Call of Duty".
Initially people were very relaxed online - quite few gamers would lash out, shout, cry, howl, or instigate fights through the voice communication. And, if someone did instigate a fight, typically others would help break it apart and relax tensions; normally this would function. The novelty of voice communications made many people really nervous - never had players been able to communicate with complete strangers using their voice. Many players were concerned, and the thought of attempting to cyber-bully someone, for whatever reason, never stumbled upon their thoughts.
As time advanced, so did the development of the shot community. I began playing the new games that came out in the music genre, most notably the ever-so-popular "Halo 2" - the first on-line multiplayer Halo game. As said before, most folks were really relaxed, but I did begin to take notice of something - more individuals were becoming pests. There were more individuals creating issues by arguing, using obscenities and racial slurs, and instigating fights. I knew it was bound to occur - bad apples would always be around, so it had to be taken. The anonymity of on-line multiplayer games was advantageous for these people, as they likely had to let out their emotions through this psychological cyber-release. Annoying to, you know, regular folks such as myself and the bulk of other gamers out there. At that time, compared to today, it was tolerable.
I took some time off from deep first person shooter gaming. When I came back, I was fairly astonished - individuals (of all ages I might add) were amazingly rude. "Gamers", and I use the word freely, were yelling and screaming. In the foyer some folks would cry into their microphone at the top of their lungs forEvident reason. Someone would scream obscenities at another player without provocation. An apparent "gang mentality" had enveloped the FPS gaming community, which was apparent when there was a number of players, sometimes a clan, that will try and cyber-bully other players for no clear reason.
Things progressively have gotten worse, notably within the Call of Duty set. I love the series, so I picked up the next one - Call of Duty: Modern Warfare 2. The game itself was fantastic, although unbalanced (but that is an alternative story). However, the community got amazingly worse. I don't want to convey which each kid playing the game was ill-mannered, but a large amount of the children would cry into the microphones (keep in your mind this game is rated "M For Mature", whereas these kids were easily Socom. Some of those children are amazing, and will grasp the obligation of using voice communication. Nonetheless, in today's day in age, it seems that most kids cannot handle it - vulgar language runs rampant, especially in matches rated for a much higher age. The worst part is the fact that parents subsequently get angry and attribute video game companies; But where did these children get these games? One time I visited GameStop and saw a mummy buying Grand Theft Auto 3 for a child that looked no older than 13.
My love for these games simply grew, despite the download spiral of the online community. While some games had great communities still, most FPS games did not - they were rapidly deteriorating into oblivion. I went farther and purchased Halo Reach and Call of Duty: Black Ops. These will be the games in which I've seen the pinnacle of the decline of the FPS community - an abyss of vulgar language, awful dispositions, shouting, screaming, and stress. One time I got right into a foyer in Call of Duty: Black Ops to really have a guy attack me and another player for no reason. This cyber-bully was followed by a few of his friends, so he was attempting to seem "cool" I guess. But still, when the arrival of voice communication came into play for FPS on-line multiplayer games, these things infrequently (almost never) occurred. It's hard to center on game play if you possess a confirmed 12-year old singing Justin Bieber lyrics at the top of his lungs.
Despite the deterioration of the online community in a majority of popular shooter games, I still adore these games. I still buy them, and I still play whenever I get the opportunity. Luckily many games (if not all) have added in the "Mute" feature, which allows players to selectively muffle any player they select in just a game. While Highly recommended Site this really doesn't solve all problems, it surely helps.
Overall, however, the communities have gotten worse. Back in the time when I first started playing Socom, many players shunned the concept of glitching/cheating online, as it totally ruined the experience. I saw, even because game, as time advanced that players were increasingly do it. Some cheats even enabled these cheaters to knock people out of games, become invincible, and even fly in the heavens to rain down dread. Now, on X-Box Live, most cheats, glitches, and exploits are patched relatively fast, which is plausible since it is a pay-to-play system. Nonetheless, in Call of Duty: Modern Warfare 2, there was a time when each and every match I went into players were glitching. And these were not little glitches, either.
In the end, as corny as it may seem, there is no honour in FPS online gaming. A haven that was once ran by players looking to better themselves or play competitively has become a cyber-abyss of cheaters, glitchers, and disruptive players crying obscenities and causing unnecessary troubles.


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