Upgraded Graphics
Its nearly a cliche, but the main selling point for most FPS video game followups is the in-game images. It is clear that graphics don't "make" the game, but it is a characteristic that is significantly valued by FPS enthusiasts and is a feature that you're guaranteed to find in every first-person shooter sequel.
New Maps
An FPS sequel would pretty much be the same game as its prequel if it were not for new maps. Sure, a few map remakes here and there will not damage, but a first-person shooter with the same battle fields as its predecessor would not be that appealing to hardcore fans of the FPS gaming genre. New maps can be hit or miss depending on how they are made and the maps of any FPS sequel can make or break a game.
New Weapons
1 of the features that you are ensured to get with any FPS follow-up, that is not always a great thing, are new weapons. If you were lovers of previous games, it is likely that you got used to how the original game's weapons were balanced and depending on the new weapons added to an FPS sequel, you may very well be taking a threat - and great or not, gamers will consistently find a means to whine about the new weapons in any FPS sequel.
New Storyline
While most FPS gamers flock to new first-person shooter games for the multiplayer, there are still some that are in it for the story, and there is guaranteed to be a new storyline or sequel of the original narrative in every first-person shooter game - even if most of the multiplayer buffs will never detect it.
New In-game Characters and Customization
With a new gaming narrative comes new characters and you can bet that just about every new FPS followup will feature new in-game characters or add new customization features for old time favorites. In part, new characters and customization go hand in hand with new graphics, but in the large scheme of things, new characters do not matter because in an FPS game, you are the main character.

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By now online multiplayer gaming has been around for awhile. Initially online gamers could only communicate through keyboard means, but then voice chat (and now video chat) came into play, creating a whole new slew of difficulties, although it was quite progressive and helpful, also.
First person shooter gaming culture certainly has changed since their initial blossom. I recall the days when I first began playing first person shooters online; my first on-line shot (players could, if they needed to, swivel between first and third person) was "Socom" for the Playstation 2. It was the first game that came with a headset for the Playstation 2. The PC had both beat, with programs such as Ventrilo enabling PC gamers to use voice chat, which came in handy when playing games like the original "Call of Duty".
Initially folks were quite relaxed online - very few gamers would lash out, shout, yell, howl, or instigate fights through the voice communication. And, if someone did instigate a fight, typically others would help break it apart and relax tensions; usually this would operate. The novelty of voice communications made many people really anxious - never had players been able to convey with complete strangers using their voice. Many players were anxious, and the idea of trying to cyber-bully someone, for whatever reason, never stumbled upon their thoughts.
As time advanced, so did the evolution of the shooter community. I started playing the new games that came out in the genre, most notably the ever-so-popular "Halo 2" - the first online multiplayer Halo game. As said before, most folks were quite relaxed, but I did start to take notice of something - more folks were becoming pests. There were more people creating difficulties by arguing, using obscenities and racial slurs, and instigating fights. I understood it was bound to occur - bad apples would constantly be around, so it had to be born. The anonymity of on-line multiplayer games was beneficial for these individuals, as they likely had to let out their emotions through this psychological cyber-release. Annoying to, you know, regular people such as myself and the bulk of other gamers out there. At that time, compared to today, it was tolerable.
I took some time off from profound first person shooter gaming. When I came back, I was rather astonished - folks (of all ages I might add) were very crude. "Gamers", and I use the word loosely, were shouting and shouting. In the anteroom some individuals would shout into their mic at the top of their lungs forapparent rationale. Someone would yell obscenities at simply click the up coming website another player without provocation. An noticeable "gang mentality" had enveloped the FPS gaming community, which was obvious when there was a number of players, sometimes a clan, that will try and cyber-bully other players for no evident motive.
Things progressively have gotten worse, particularly within the Call of Duty series. I enjoy the series, and so I picked up the next 1 - Call of Duty: Modern Warfare 2. The game itself was fantastic, although unbalanced (but that is another story). Nevertheless, the community got unbelievably worse. I don't want to convey which every child playing the game was ill-mannered, but a large amount of the kids would shout to the mics (keep in your mind this game is rated "M For Mature", whereas these children were easily Socom. Many of these children are wonderful, and will comprehend the duty of using voice communication. Yet, in today's day in age, it seems that simply click the next document most kids cannot handle it - vulgar language runs rampant, particularly in matches rated to get a much higher age. The worst part is the fact that parents then get angry and attribute video game companies; But where did these youngsters get these games? One time I visited GameStop and saw a mother buying Grand Theft Auto 3 for a child that appeared no older than 13.
My love for these games just grew, despite the download spiral of the online community. While some games had great communities still, most FPS games did not - they were rapidly deteriorating into oblivion. One time I got into a lobby in Call of Duty: Black Ops to really have a guy assault me and another player for no reason. This cyber-bully was followed by a few of his friends, so he was looking to appear "cool" I think. But nonetheless, when the arrival of voice communication came into play for FPS online multiplayer games, these matters seldom (practically never) happened. It's hard to concentrate on game play when you possess a confirmed 12-year-old singing Justin Bieber lyrics in the top of his lungs.
Despite the deterioration of the online community in a majority of popular shooter games, I still love these games. I still purchase them, and I still play whenever I get the opportunity. Luckily many games (or even all) have added in the "Mute" feature, which allows players to selectively mute any player they choose in just a game. While this does not solve all difficulties, it surely helps.
Overall, however, the communities have gotten worse. I do not understand how much worse it can get, either. Back in the day when I first started playing Socom, many players shunned the idea of glitching/cheating online, as it completely ruined the encounter. I saw, even because game, as time advanced that players were increasingly take action. Some cheats even allowed these cheaters to knock people from games, become invincible, and even fly in the skies to rain down terror. Today, on X-Box Live, most cheats, glitches, and exploits are patched comparatively rapidly, which will be logical since it is a pay-to-play system. And these were not little glitches, either.
In the end, as corny as it may sound, there is no honor in FPS on-line gaming.


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