First-person shooter sequels, "threequels", and "quadrequels" all have something in common; new in-game attributes - and following are the five video game qualities you'll find in every first-person shooter sequel.
Updated Imageses
Its almost a platitude, but the primary selling point for most FPS video game followups is the in-game images. It is clear that graphics don't "make" the game, but it is a feature that is significantly valued by FPS buffs and is a feature that you are guaranteed to see in every first-person shooter sequel.
New Maps
New maps can be hit or miss depending on how they are made and the maps of any FPS sequel can make or break a game.
New Weapons
One of the features that you are guaranteed to get with any FPS follow up, that is not always a good thing, are new weapons. If you were fans of previous games, it is likely that you got used to how the first game's weapons were balanced and depending on the new weapons added to an FPS sequel, you may very well be taking a danger - and great or not, gamers will consistently find a way to whine about the new weapons in any FPS sequel.
New Storyline
While most FPS gamers flock to new first-person shooter games for the multiplayer, there are still some that are in it for the story, and there is guaranteed to be a new narrative or continuation of the initial storyline in every first-person shooter game - even if most of the multiplayer fans will never find it.
New In-game Characters and Customization
With a new gaming narrative comes new characters and you can bet that just about every new FPS followup will feature new in-game characters or add new customization attributes for old-time favorites. In part, new characters and customization go hand in hand with new graphics, but in the large scheme of things, new characters do not matter because in an FPS game, you are the chief character.

Check out my website for more Tech and Gaming news.
By now online multiplayer gaming has been around for awhile. Initially online gamers could only convey through computer keyboard means, but then voice chat (and now video chat) came into play, creating a whole new slew of problems, although it was very progressive and helpful, also.
First person shooter gaming culture definitely has changed since their initial flower. At the same time X-Box Live was becoming increasingly popular, too, so many online gamers were becoming accustomed to communicating and dealing with others through the means of voice communication. The PC had both defeat, with programs such as Ventrilo letting PC gamers to use voice chat, which came in handy when playing games like the original "Call of Duty".
Initially individuals were really relaxed online - very few gamers would lash out, scream, cry, howl, or instigate fights through the voice communication. And, if someone did instigate a fight, generally others would help break it apart and relax tensions; typically this would operate. The novelty of voice communications made many people really anxious - never had players been able to convey with entire strangers using their voice. Many players were anxious, and the thought of attempting to cyber-bully someone, for whatever reason, never stumbled upon their thoughts.
As time advanced, so did the development of the shot community. I began playing the new games that came out in the music genre, most notably the ever-so-popular "Halo 2" - the first on-line multiplayer Halo game. As said before, most individuals were quite relaxed, but I did begin to take notice of something - blog more folks were becoming pests. There were more people creating issues by arguing, using obscenities and racial slurs, and instigating fights. I understood it was bound to occur - bad apples would constantly be around, so it had to be endured. The anonymity of on-line multiplayer games was beneficial for these individuals, as they likely had to let out their emotions through this psychological cyber-release. Annoying to, you know, regular folks such as myself and the majority of other gamers out there. At that time, compared to now, it was tolerable.
I took some time off from profound first person shooter gaming. While I played from time to time, I did not purchase an X-Box 360 until the release of Call of Duty: World at War, so I lost a lot of the progression of the FPS online community. When I came back, I was fairly astonished - folks (of all ages I might add) were unbelievably rude. "Gamers", and I use the word broadly, were shouting and shouting. In the vestibule some individuals would cry into their mic at the top of their lungs forEvident rationale. Someone would yell obscenities at another player without provocation. An evident "gang mentality" had enveloped the FPS gaming community, which was obvious when there is a group of players, occasionally a clan, that will strive and cyber-bully other players for no evident motive.
Things increasingly have gotten worse, particularly within the Call of Duty series. The game itself was fantastic, although unbalanced (but that is an alternative story). However, the community got unbelievably worse. I do not need to say which every child playing the game was ill-mannered, but a large quantity of the kids would cry to the microphones (keep in your mind that this game is rated "M For Mature", whereas these kids were easily Socom. Some of those children are wonderful, and will grasp the responsibility of using voice communication. Nonetheless, in today's day in age, this indicates that most children cannot handle it - vulgar language runs rampant, especially in games rated for a much higher age. The worst part is that parents subsequently get mad and blame video game companies; But where did these children acquire these games? One time I visited GameStop and saw a mummy buying Grand Theft Auto 3 for a kid that appeared no older than 13.
My love for these games just grew, despite the download coil of the online community. While some games had great communities still, most FPS games did not - they were quickly deteriorating into oblivion. One time I got into a foyer in Call of Duty: Black Ops to truly have a guy assault me and another player for no motive. This cyber-bully was followed by a couple of his friends, so he was wanting to seem "cool" I imagine. But nevertheless, when the introduction of voice communication came into play for FPS online multiplayer games, these matters rarely (practically never) happened. It got to the point where my friends and I'd play in private chat so we did not need to listen to such things. It is hard to concentrate on game play if you have a confirmed 12-year old singing Justin Bieber lyrics in the top of his lungs.
I still purchase them, and that I still play whenever I get the chance. Fortunately many games (or even all) have added in the "Mute" attribute, which enables players to selectively mute any player they pick within a game. While this really doesn't solve all problems, it definitely helps.
Overall, though, the communities have gotten worse. I do not understand how much worse it can get, either. In the time when I first began playing Socom, many players shunned the notion of glitching/cheating online, as it totally ruined the encounter. I saw, even because game, as time progressed that players were increasingly take action. Some cheats even let these cheaters to knock people from games, become invincible, and even fly in the heavens to rain down horror. Now, on X-Box Live, most cheats, glitches, and exploits are patched relatively quickly, which is plausible since it's a pay-to-play system. However, in Call of Duty: Modern Warfare 2, there was a time when each match I went into players were glitching. And these were not small glitches, either.
In the end, as corny as it may seem, there is no honour in FPS on-line gaming. A sanctuary which was once ran by players looking to better themselves or play competitively has turned into a cyber-abyss of cheaters, glitchers, and wild players shouting obscenities and causing unnecessary issues.


Thank you after referring to this write-up. For more details concerning the discussion, kindly head over to our blog. I am certain that most people definitely will find out lots of more usable ideas.
There are no comments on this page.
Valid XHTML :: Valid CSS: :: Powered by WikkaWiki