Upgraded Imageses
Its nearly a cliche, but the main selling point for most FPS video game followups is the in-game images. It is clear that images do not "make" the game, but it is a feature that is greatly valued by FPS fans and is a characteristic that you are ensured to see in every first-person shooter sequel.
New Maps
Sure, a few map remakes here and there will not hurt, but a first-person shooter with the same battle fields as its forerunner would not be that appealing to hardcore fans of the FPS gaming genre. New maps can be hit or miss depending on how they are made and the maps of any FPS sequel can make or break a game.
New Weapons
1 of the characteristics that you are guaranteed to get with any FPS follow up, that is not always a great thing, are new weapons.
New Storyline

New In-game Characters and Customization


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By now on-line multiplayer gaming has been around for awhile. Initially online gamers could simply communicate through computer keyboard means, but then voice chat (and now video chat) came into play, creating a whole new slew of difficulties, although it was very innovative and helpful, also.
First person shooter gaming culture definitely has changed since their first flower. I remember the days when I first started playing first person shooters online; my first online shooter (players could, if they desired to, swivel between first and third person) was "Socom" for the Playstation 2. It was the first game that came with a headset for the Playstation 2. The PC had both conquer, with applications such as Ventrilo allowing PC gamers to use voice chat, which came in handy when playing games like the first "Call of Duty".
Initially folks were very rested online - very few gamers would lash out, shout, yell, howl, or instigate fights through the voice communication. And, if someone did instigate a fight, ordinarily others would help break it apart and relax tensions; ordinarily this would work. The novelty of voice communications made many people very nervous - never had players been able to communicate with entire strangers using their voice. Many players were anxious, and the idea of attempting to cyber-bully someone, for whatever reason, never stumbled upon their thoughts.
As time advanced, so did the development of the shot community. I began playing the new games that came out in the genre, most notably the ever-so-popular "Halo 2" - the first online multiplayer Halo game. As stated before, most individuals were quite relaxed, but I mouse click the next document did begin to take notice of something - more folks were becoming pests. There were more folks creating issues by arguing, using obscenities and racial slurs, and instigating fights. I understood it was bound to happen - bad apples would constantly be around, so it had to be born. The anonymity of online multiplayer games was advantageous for these people, as they likely had to let out their emotions through this mental cyber-vent. Annoying to, you know, regular people such as myself and the majority of other gamers out there. At that time, compared to now, it was tolerable.
I took some time off from deep first person shooter gaming. When I came back, I was fairly astonished - individuals (of all ages I might add) were amazingly primitive. "Gamers", and I use the word broadly, were shouting and crying. In the reception some folks would cry into their mic at the top of their lungs forClear motive. Someone would scream obscenities at another player without provocation. An evident "gang mentality" had enveloped the FPS gaming community, which was evident when there was a number of players, sometimes a clan, that will attempt and cyber-bully other players for no clear motive.
Things progressively have gotten worse, particularly within the Call of Duty set. I enjoy the series, and so I picked up the next 1 - Call of Duty: Modern Warfare 2. The game itself was great, although unbalanced (but that is an alternative story). Yet, the community got unbelievably worse. I don't want to mention which each kid playing the game was ill-mannered, but a large amount of the children would cry into the microphones (keep in mind this game is rated "M For Mature", whereas these kids were readily Socom. Some of those children are amazing, and may understand the obligation of utilizing voice communication. Nevertheless, in today's day in age, it seems that most kids cannot handle it - vulgar language runs rampant, notably in matches rated for a higher age. The worst part is the fact that parents subsequently get angry and blame video game companies; But where did these youngsters get these games? One time I visited GameStop and saw a mummy buying Grand Theft Auto 3 for a child that appeared no older than 13.
My love for these games just grew, despite the download spiral of the online community. I went farther and purchased Halo Reach and Call of Duty: Black Ops. One time I got right into a reception in Call of Duty: Black Ops to have a guy attack me and another player for no reason. This cyber-bully was followed by a few of his friends, so he was trying to look "cool" I guess. But nevertheless, when the advent of voice communication came into play for FPS on-line multiplayer games, these matters seldom (practically never) occurred. Now it seems there is either a cyber-bully, loud mouth, or a screaming child in any and every foyer. It's hard to concentrate on game play when you have a confirmed 12-year-old singing Justin Bieber lyrics in the top of his lungs.
I still buy them, and I still play whenever I get the chance. Luckily many games (if not all) have added in the "Mute" feature, allowing players to selectively mute any player they select inside a game. While this really doesn't solve all issues, it definitely helps.
Overall, however, the communities have gotten worse. Back in the time when I first began playing Socom, many players shunned the notion of glitching/cheating online, as it completely ruined the encounter. I saw, even in that match, as time progressed that players were increasingly do it. Some cheats even allowed these cheaters to knock people from games, become invincible, and also fly in the skies to rain down panic. Today, on X-Box Live, most cheats, glitches, and exploits are patched comparatively quickly, which can be plausible since it's a pay-to-play system. Nonetheless, in Call of Duty: Modern Warfare 2, there was a time when every single game I went into players were glitching. And these were not little glitches, either.
In the end, as corny as it may sound, there is no honour in FPS on-line gaming. A harbor that was once ran by players looking to better themselves or play competitively has become a cyber-abyss of cheaters, glitchers, and unruly players screaming obscenities and causing unnecessary visit the following page difficulties.


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