First-person shooter sequels, "threequels", and "quadrequels" all have something in common; new in-game attributes - and following are the five video game features you'll find in every first-person shooter sequel.
Upgraded Imageses
Its nearly a platitude, but the main selling point for most FPS video game followups is the in-game graphics. It is clear that images do not "make" the game, but it is a feature that is significantly valued by FPS fans and is a characteristic that you are ensured to find in every first-person shooter sequel.
New Maps
Sure, a few map remakes here and there will not damage, but a first-person shooter with the same battle fields as its forerunner would not be that appealing to hardcore fans of the FPS gaming genre. New maps can be hit or miss depending on how they are made and the maps of any FPS sequel can make or break a game.
New Weapons
1 of the characteristics that you are ensured to get with any FPS follow up, that is not always a great thing, are new weapons. If you were devotees of previous games, it is likely that you got used to how the first game's weapons were balanced and depending on the new weapons added to an FPS sequel, you may very well be taking a threat - and good or not, gamers will consistently find a way to whine about the new weapons in any FPS sequel.
New Story
While most FPS gamers flock to new first-person shooter games for the multiplayer, there are still some that are in it for the storyline, and there is guaranteed to be a new storyline or continuation of the initial story in every first-person shooter game - even if most of the multiplayer enthusiasts will never discover it.
New In-game Characters and Customization
With a new gaming story comes new characters and you can bet that just about every new FPS followup will feature new in-game characters or add new customization features for old-time favorites. In part, new characters and customization go hand in hand with new graphics, but in the large scheme of things, new characters do not matter because in an FPS game, you are the chief character.
For more, read 5 New First-person Shooter Gaming Trends that Are Making FPSs More Addicting Than Ever, The Most Frustrating Real World Distractions for FPS Players, and Five Motives Playing Split Screen in Online FPS Multiplayer Sucks Big Time
Check out my website for more Tech and Gaming news.
By now online multiplayer gaming has been around for awhile. Initially on-line gamers could just communicate through keyboard means, but then voice chat (and now video chat) came into play, creating a whole new slew of problems, although it was very progressive and helpful, also.
First person shooter gaming culture definitely has transformed since their first blossom. It was the first game that came with a headset for the Playstation 2. The PC had both conquer, with applications such as Ventrilo enabling PC gamers to use voice chat, which came in handy when playing games like the first "Call of Duty".
Initially people were very relaxed online - quite few gamers would lash out, shout, yell, howl, or instigate fights through the voice communication. And, if someone did instigate a fight, typically others would help break it apart and relax tensions; normally this would function. The novelty of voice communications made many people really concerned - never had players been able to convey with complete strangers using their voice. Many players were apprehensive, and the thought of attempting to cyber-bully someone, for whatever reason, never stumbled upon their head.
As time progressed, so did the development of the shot community. I started playing the new games that came out in the genre, most notably the ever-so-popular "Halo 2" - the first on-line multiplayer Halo game. As said before, most folks were really relaxed, but I did start to take notice of something - more folks were becoming pests. There were more people creating problems by arguing, using obscenities and racial slurs, and instigating fights. I knew it was bound to happen - bad apples would always be around, so it had to be tolerated. The anonymity of online multiplayer games was beneficial for these people, as they probably had to let out their emotions through this emotional cyber-vent. Annoying to, you know, regular folks such as myself and the bulk of other gamers out there. At that time, compared to today, it was tolerable.
I took some time off from deep first person shooter gaming. While I played from time to time, I did not purchase an X-Box 360 until the launch of Call of Duty: World at War, so I missed a lot of the progress of the FPS online community. When I came back, I was pretty astonished - folks (of all ages I might add) were incredibly rude. "Gamers", and I use the word broadly, were yelling and shouting. In the vestibule some people would shout into their microphone at the top of their lungs forObvious motive. Someone would yell obscenities at another player without provocation. An noticeable "gang mentality" had enveloped the FPS gaming community, which was obvious when there was a group of players, occasionally a clan, that would try and cyber-bully other players for no obvious motive.
Things progressively have gotten worse, particularly within the Call of Duty series. The game itself was fantastic, although unbalanced (but that is an alternative story). However, the community got very worse. I do not want to express that every child playing the game was ill-mannered, however a large amount of the children would shout into the mics (keep in mind that this game is rated "M For Mature", whereas these children were readily Socom. Some of those kids are amazing, and will understand the obligation of utilizing voice communication. Nevertheless, in today's day in age, it seems that most youngsters cannot handle it - vulgar language runs wild, especially in games rated for a much higher age. The worst part is that parents then get mad and blame video game companies; But where did these children acquire these games? One time I went to GameStop and saw a mummy buying Grand Theft Auto 3 for a kid that appeared no older than 13.
My love for these games only grew, despite the download spiral of the online community. While some games had great communities still, most FPS games did not - they were fast deteriorating into oblivion. I went farther and purchased Halo Reach and Call of Duty: Black Ops. These are the games in which I have seen the pinnacle of the decline of the FPS community - an abyss of vulgar language, horrendous approaches, shouting, screaming, and anxiety. One time I got into a vestibule in Call of Duty: Black Ops to truly have a breaking news man attack me and another player for no reason. This cyber-bully was followed by a couple of his buddies, so he was attempting to appear "cool" I imagine. But nevertheless, when the introduction of voice communication came into play for FPS online multiplayer games, these things seldom (practically never) occurred. Now it seems there is either a cyber-bully, loud mouth, or a screaming child in any and every foyer. It's hard to center on game play once you possess a confirmed 12-year-old singing Justin Bieber lyrics in the top of his lungs.
I still buy them, and that I still play whenever I get the opportunity. Luckily many games (if not all) have added in the "Mute" feature, allowing players to selectively mute any player they select inside a game. While this does not solve all difficulties, it definitely helps.
Overall, however, the communities have gotten worse. In the time when I first started playing Socom, many players shunned the notion of glitching/cheating online, as it totally ruined the encounter. I saw, even in that game, as time advanced that players were increasingly take action. Some cheats even allowed these cheaters to knock people out of games, become invincible, and even fly in the heavens to rain down horror. Today, on X-Box Live, most cheats, glitches, and exploits are patched relatively fast, which can be logical since it's a pay-to-play system. Nonetheless, in Call of Duty: Modern Warfare 2, there was a time when each and every game I went into players were glitching. And these were not small glitches, either.
In the end, as corny as it may seem, there is no honour in FPS on-line gaming. A harbor which was once ran by players looking to better themselves or play competitively has turned into a cyber-abyss of cheaters, glitchers, and unruly players yelling obscenities and causing unnecessary problems.


Thanks after reading this particular information. For more information concerning the topic, please visit our blog. We are certain that most people definitely will find out lots of different valuable information.
There are no comments on this page.
Valid XHTML :: Valid CSS: :: Powered by WikkaWiki